ROLES
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Game Designer
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Environment Artist
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VFX Artist
Avaiable on Steam
STEAMRUSH


GENRE
3rd person Boss Rush game featuring fast paced melee combat against unique bosses,
punctuated by exploration segments thta gradually unveil the captivating story of the isolated city-state of Haze.
Year
2022- 2024
On STEAMRUSH, my duties included:
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Market analysis research, including the search for the player type
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Designer of all three enemy bosses
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Gameplay loop
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Design of the main game mechanic "Overheat"
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Playtesting
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Created the environments of the second Boss arena, the City and the Villa
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Created almost all the VFX in game, with Niagara tool, which is present in Unreal Engine. Sword slash, environmental particles, flames and smoke, air slash and Lady B's ground attack and much more
Gameplay loop
DESCRIZIONE




Study of gameplay loops, with focus at positive, core loops and habit loop.
Boss 1 Design

Design of the first Boss, with all the animations, actions at each stage and many other useful hints for the programmers and other designers
Boss 2 Design



Design of the second Boss, with all the animations, actions at each stage and many other useful hints for the programmers and other designers
Boss 3 Design



Design of the third Boss, with all the animations, actions at each stage and many other useful hints for the programmers and other designers